Findit studio profile for T-Bull Studios next to a game page for Rodeo Stampede

Community platform

Findit

A discovery and community platform where mobile game studios show their games, find partners and get featured.

Overview

Findit was a side project by Yodo1: a place where mobile game studios from around the world could present themselves and their games, follow each other and talk in communities. I designed it end to end, from the landing page to studio and game profiles and the community feed, on desktop and mobile.

Role
Product Designer (solo)
Timeline
2022
Platform
Web, desktop and mobile
Tools
Figma
Status
Shipped

Problem

Mobile game studios, especially small ones, have few places to be seen by the rest of the industry. App stores show games to players, not studios to publishers, partners or people looking for work. Yodo1 wanted a home for that side of the industry: who makes what, who is looking for a publisher, and what’s new this week.

How might we

How might we give every mobile game studio a profile worth sharing, and a reason for the community to come back every week?

Process

Two kinds of pages, one system

Everything on Findit is either a studio or a game, so I designed those two profiles first and built the rest from their parts. Both share a cover, key facts in one row, tags, and a “more like this” strip at the bottom, so moving between a studio and its games feels like one place.

Designed for claiming

Many studios would first appear on Findit without having signed up. Studio pages show Claim Studio and Invite Owner up front, so a studio that finds itself can take over its page in one step.

Solution

Studio and game profiles

A studio page shows its community, daily players, founding year and revenue in one row, then highlights, what the studio is interested in (selling games, publishing, hiring), its full game list and similar studios to follow. A game page shows rating, downloads and age rating with store links, then the description, tags, screenshots, a gameplay video and similar games.

Studio profile for T-Bull Studios and a game page for Rodeo Stampede

Landing page

The landing page explains Findit in one line, invites studios to join, and shows the community at work: regional communities, the game featured this week, a “Submit your game” call to get featured, and the studios trending right now.

Findit landing page on desktop and mobile

Community

A feed for studios and players, organised by hashtag communities like #global and #india. Posts can carry photos, videos, articles and threads, next to trending studios and industry news.

Community feed with hashtag communities, a post, trending studios and news

Mobile

Every page, from featured games to studio profiles, works on mobile.

Findit on mobile: featured game, game page and studio profile

Outcome

Findit shipped as a Yodo1 product. Yodo1 later discontinued it, but the design covered the whole product: landing, studio and game profiles, featuring, community and mobile.

Learnings

  • Start from the core objects. Once studio and game pages worked, the landing page and the feed were mostly made of their parts.
  • Profiles that people don’t create themselves need a clear way to claim them, or they stay empty.